Rise of Legends retains most of the features from Rise of Nations, like city building, borders, attrition, assimilations, non-depletable resources and the Conquer The World (CTW) campaigns. However, Rise of Legends also introduces new features of its own, such as city districts, heroes, dominances, a more simplified economy (with only two resources) and neutral, siegeable units and buildings. The reality-based resource wood has been replaced by Timonium. Unlike its predecessor, which offered the player 18 civilizations to choose from, Rise of Legends has only three races. These are the technological Vinci, the magical Alin, and the alien-like Cuotl, who replace the Wealth resource with Energy, offering a new gather strategy. Each race is completely distinct from the others, allowing for different gameplay depending on the player's choice. It also makes use of the AGEIA PhysX physics engine.
City districts and buildings
Unlike most RTS-type games, in which a player starts with a city center and expands from there, Rise of Legends gives the player a city center, but adds a second, distinct building class: Districts. There are five districts in the game; they vary between the three races, but mostly serve the same purpose of increasing the size of the city, as well as offering benefits that will be elaborated upon later. The other buildings include the standard unit factories and defensive structures, as well as unique buildings for each race. The following is a list of the five different districts:Military: | Increases the population capacity of the player, as well as adding to the defensive force of the host city. Each Military District also gives the player free Infantry units, as well as one retroactively given per Palace upgrade. | |
Merchant: | Used to increase the player's caravan limit, the player's resource collection capacity and trade income capacity for the city. It is only available to the Alin and Vinci. The Cuotl utilize a Reactor district to gather their Energy resource, which negates the need for a caravan unit by directly adding to the player's coffer, according to the total number of reactor districts and the number of neutral sites owned. | |
Master units
Master Units are enormous units when compared to standard units, and are therefore extremely powerful. A player may only have one Master Unit at a time. Each unit has its own set of powerful abilities, and is equally effective against infantry, large units, or buildings. Master units can only be accessed after creating a Great City; they also require huge amounts of resources.The Vinci control the Land Leviathan, also upgradable to the King Leviathan. The Alin have the Glass Dragon, also upgradable to the Elder Glass Dragon. The Cuotl hold the City of Vengeance, upgradable to Great City of Vengeance. Three other master units, the Elder Glass Golem, the Moon Gorilla, and the Scavenger Boss can be created by the neutral sites the Glass Lair, the Moon Core, and the Scrapyard respectively. The Elder Glass Golem is a massive beast that resembles the Alins' Glass Golem but is much larger, has no ranged attack, and has a mana counter just like an Alin hero's. It also splits into 2 Adult Glass Golems when killed. The Moon Gorilla is a giant relative of the Cuotl Sun Idol with a powerful attack and siege attack ability, supplemented with a strong air attack and devastating trample. The Scavenger Boss acts like a Land Leviathan. Yet another unit that can be acquired in another map, created in the Moon Temple, is Ix the Moon God, the fourth Cuotl deity.
System Requirements!
- Windows Xp,7,Vista,8
- Ram: 1 GB
- Video Memory:64MB
- Cpu:1.4Ghz
- HDD:4.5GB