Real World Racing Full Game Free Download


The problem with games as an art form, is it takes more that just a great idea to make a great game.  A film can simply be a sequence of shots illustrating a point, a book can be just a series of prose (ever tried reading James Joyce’s Ulysses?), but a game has to have an entire world created around something as simple as an idea.
This is the problem Real World Racing faces. I absolutely love the idea of taking satellite images and turning them into maps, making them interactive in an almost Augmented Reality fashion.  And the concept is well implemented. The 3D objects such as trees and buildings really do stand out to make a vivid environment.  Unfortunately, you’ll hardly notice you’re racing on a photograph at all.  The reason for this is the screen gets incredibly busy while you race: Up to 15 other cars, HUDS, real world hustle & bustle, street signs, directional prompts, driving assists.  You can turn some of the latter off, but then distinguishing what’s track and what’s not becomes very difficult indeed.
Real World Racing Review
The driving itself feels a tad clunky and heavy handed.  Not so much that you can’t play the game, but it does hamper the drifting mechanics, making the game unnecessarily difficult to play at times.  The cars are all so similar and lack detail that it’s impossible to distinguish between them at times.  Couple this with sluggish driving and a turn up ahead, and you can see why the game feels unfairly hard at times.  With the drift & slipstream features, and the dynamics of the courses, often specs of individual cars feel quite moot, resulting in acceleration playing the most dominant role.

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The career mode has you racing across the world in actual locations, around famous cities and landmarks.  By passing a course in the Career Mode, you unlock it for future use in Arcade Mode.  However, racing these tracks multiple times can very quickly become monotonous.  One of the problems with racing on real roads, is some of the maps can be a tad mundane.  The Romans would build dead-straight roads because that is the quickest way between two points. They didn’t build them as figure eights because they were fun for racing chariots.  Despite this, additional details put into the levels such as crowds, blimps and traffic; and certain road-textures providing rumble-feedback on controllers is attention to detail that has to be commended.  Real World Racing is, again, a fantastic concept.  However the execution feels more like a game designed for a tablet than the PC.  The gameplay simply feels too shallow to merit a solid hour or so of playthrough.  It would work much better if you could have a quick 15 minute blast on the bus etc. For me, this is not necessarily the fault of the developer.  It’s an idea that works better in theory than in practice.

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Real World Racing System Requirements

Developer: Playstos
Publisher: Playstos
Genre: Racing

Minimum Requirements
OS: Windows Xp / 7 / 8
CPU: Dual core processor
RAM: 1 GB
Graphics:Shader Model 3.0 compliant
AMD X1300, nVidia 6XXX series, Intel HD Graphics (Core Series)
Storage: 500 MB Free Drive Space
DirectX 9

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